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Trust, reputation identity = someone’s collection of attributes

… the Need to remember an object or person’s history and attributes that may change over time = state management

… engineering a reputation or identity system becomes a problem of state management

… for embedded systems and connection oriented protocols, state management is already something we do here, e.g. routing algorithms in P2P nets

… the Web is inherently stateless, so maintaining state requires more work

… for engineering an efficient reputation system, the challenge is in state maintenance and optimising state retrieval.

http://socap.blogspot.com/2008/03/reputation-and-maintaining-state.html